// TOWN SPECIAL ENCOUNTERS
//    Town 31: Lower Giant Caverns

beginzonescript;

//1234568

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);
	if (gf(307,8) > 0) {
		kill_object(161,1);
		kill_object(162,1);
		kill_object(163,1);
		}

	sf(31,25,1);

	set_aggression(30001,50);
	set_aggression(30002,50);
	set_aggression(30003,50);
	set_aggression(30004,50);
	set_aggression(30005,50);
	set_aggression(30008,50);
	
	set_name(3161,"Giant Stonemaster");
	set_boss_level(3161,1);
	add_ability(3161, 10, 160, 0);
	add_ability(3161, 11, 170, 0);

	set_name(3117,"Stoneshaman Frigga");
	set_boss_level(3117,1);
	
	set_name(3168,"Barrier Sentinel");
	set_boss_level(3168,1);
	
	sf(55,23,0);
	sf(55,24,0);
	sf(55,25,0);
	sf(55,26,0);
	sf(55,27,0);
	sf(55,28,0);
	sf(55,29,0);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((gf(31,2) == 0) && (gf(31,25) == 1) && (party_within_dist(13,25,5))) {
		sf(31,25,0);
		play_sound(28);
		print_str_color("You hear a clanging sound from the passage behind you.",2);
		}

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

